Introduction to 3D Rendering
A long-form guide to 3D rendering from first principles: transforms, camera and projection, ray generation, intersections, shading, ray tracing, path tracing, signed distance functions, and volume rendering.
A long-form guide to 3D rendering from first principles: transforms, camera and projection, ray generation, intersections, shading, ray tracing, path tracing, signed distance functions, and volume rendering.
Exploring the Importance Sampling Techniques to reduce variance in Monte Carlo Path Tracing